Supraland respects your lifetime and doesn't bloat the playtime with unlimited no-brainer collectibles. Often you will think you are about to get out of bounds and beat the level designer, but right there is a chest waiting for you with a very rewarding upgrade. Most of the game is about exploring the sandbox world to track down secrets. If you combine your abilities, the possibilities become even bigger. A cornerstone of Supraland's design was to create abilities that are so versatile, they will keep on surprising you by how many different usages they have. You explore a large interconnected world in which most ways are at first unpassable until you find new abilities to overcome those obstacles. Despite child friendly visuals, the game targets experienced players. The story is minimal, gives you an overarching goal to pursue, and then sets you free. Supraland assumes that you are intelligent and lets you play independently. The main sources of inspiration are Zelda, Metroid and Portal. Supraland is a First-Person Metroidvania Puzzle game by David Münnich from Germany.
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